Togekiss has amazing defensive capability due to a good 85 Hp/ 95 Def/ 115 Sp. Def stat spread with resistances to common attacking types, such as a 4x resistance to Fighting, 2x resistance to Grass, Bug, Dark types and a complete immunity to Ground and Dragon types thanks to her unique typing. This comes at a cost of a 2x weakness to Rock, Electric, Ice, Poison and Steel types, which are as common as her resistances and immunities. If you can get rid of threats that hold these types however she can be a real asset to your team. With a great attacking stat spread of 50 Atk/ 120 Sp. Atk/ 80 Speed Togekiss can be a really dangerous specially offensive threat, especially with the amount of versatility she has.
Who's using an Assault Rifle?
Togekiss @ Modest Nature (-Atk/ +Sp. Atk)
EV Spread: 252 Hp/ 252+ Sp. Atk/ 4 Sp. Def
Item: Assault Vest
Ability: Serene Grace
Moves:
Slot 1: Air Slash
Slot 2: Dazzling Gleam
Slot 3: Aura Sphere
Slot 4: Flamethrower/ Fire Blast/ Signal Beam/ Shadow Ball
Not the best name for the set, but it get's the point across. With an Assault Vest Togekiss get's a scary 388 Sp. Def, allowing it to only take about 25% damage on most super-effective special hits. With Serene Grace, her STAB Air Slash has a 60% chance to make the opponent flinch if she goes first and the move connects, this is incredible for taking out slower opponents. Dazzling Gleam is a good STAB move, hits Dark, Fighting and Dragon types hard, and is the only worthwhile Fairy STAB she gets. Aura Sphere is to hit Ice, Steel, Rock and Dark types hard who would try to stop you, for e.g. Tyranitar. The last slot is about what you want to cover, Flamethrower and Fire Blast take care of Steel, Ice, Grass and Bug types, Signal Beam hits Psychic and Grass types hard, and Shadow Ball hits Ghost and Psychic types hard. I personally use Flamethrower so that I don't get walled by either Forretress or Ferrothorn.
What a devious ploy...
Togekiss @ Timid Nature (-Atk/ +Sp. Atk)
EV Spread: 252 Hp/ 4 Sp. Def/ 252+ Speed
Item: Leftovers/Focus Sash
Ability: Serene Grace
Moves:
Slot 1: Nasty Plot
Slot 2: Baton Pass
Slot 3: Roost/ Dazzling Gleam
Slot 4: Air Slash/ Aura Sphere/ Thunder Wave/ Toxic
The purpose of this set is to Baton Pass a Nasty Plot boost so that a faster special sweeper can come in and clean up the competition. The choice between leftovers and focus sash comes down to what you need, leftovers is better for more survivability whilst boosting, Focus Sash is to survive a Choice Banded Stone Edge from Tyranitar. The nature and Speed EV's are to outrun Jolly Choice Scarf Tyranitar and many other slower threats with a possible scarf. Roost is there for more survivability, Dazzling Gleam if you need to put out some damage. The last slot is all about what you need, Air Slash for some good STAB damage plus a 60% flinch rate, Aura Sphere if you positively, absolutely must try to get rid of Tyranitar or even Mega-Aggron, Thunder Wave to paralyze faster threats (although Ground types will be unaffected) and Toxic is for use against stallers like Blissey who don't appreciate the poison damage.
Base stats list and min-max list:
Type of Nature and level Hp Attack Defense Sp. Atk Sp. Def Speed
Base Stat 85 50 95 120 115 80
Hindering Nature
Level 50 145-192 49-91 90-132 112-154 108-150 76-118
Level 100 280-374 94-179 175-260 220-305 211-296 148-233
Neutral Nature
Level 50 145-192 55-102 100-147 125-172 120-167 85-132
Level 100 280-374 105-199 195-289 245-339 235-329 165-259
Beneficial Nature
Level 50 145-192 60-112 110-161 143-194 132-183 93-145
Level 100 280-374 115-218 214-317 269-372 258-361 181-284

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