Tuesday, 25 February 2014

My personal drawings - Blinx the Togekiss

So yesterday I said that Togekiss was my favourite fairy type, and she is. I decided to draw a picture of her because why not? I've already explained why I think Togekiss is an absolute beast so let's talk strategy.

Togekiss has amazing defensive capability due to a good 85 Hp/ 95 Def/ 115 Sp. Def stat spread with resistances to common attacking types, such as a 4x resistance to Fighting, 2x resistance to Grass, Bug, Dark types and a complete immunity to Ground and Dragon types thanks to her unique typing. This comes at a cost of a 2x weakness to Rock, Electric, Ice, Poison and Steel types, which are as common as her resistances and immunities. If you can get rid of threats that hold these types however she can be a real asset to your team. With a great attacking stat spread of 50 Atk/ 120 Sp. Atk/ 80 Speed Togekiss can be a really dangerous specially offensive threat, especially with the amount of versatility she has.

Who's using an Assault Rifle?

Togekiss @ Modest Nature (-Atk/ +Sp. Atk)

EV Spread: 252 Hp/ 252+ Sp. Atk/ 4 Sp. Def
Item: Assault Vest
Ability: Serene Grace

Moves:

Slot 1: Air Slash
Slot 2: Dazzling Gleam
Slot 3: Aura Sphere
Slot 4: Flamethrower/ Fire Blast/ Signal Beam/ Shadow Ball

Not the best name for the set, but it get's the point across. With an Assault Vest Togekiss get's a scary 388 Sp. Def, allowing it to only take about 25% damage on most super-effective special hits. With Serene Grace, her STAB Air Slash has a 60% chance to make the opponent flinch if she goes first and the move connects, this is incredible for taking out slower opponents. Dazzling Gleam is a good STAB move, hits Dark, Fighting and Dragon types hard, and is the only worthwhile Fairy STAB she gets. Aura Sphere is to hit Ice, Steel, Rock and Dark types hard who would try to stop you, for e.g. Tyranitar. The last slot is about what you want to cover, Flamethrower and Fire Blast take care of Steel, Ice, Grass and Bug types, Signal Beam hits Psychic and Grass types hard, and Shadow Ball hits Ghost and Psychic types hard. I personally use Flamethrower so that I don't get walled by either Forretress or Ferrothorn.

What a devious ploy...

Togekiss @ Timid Nature (-Atk/ +Sp. Atk)

EV Spread: 252 Hp/ 4 Sp. Def/ 252+ Speed
Item: Leftovers/Focus Sash
Ability: Serene Grace

Moves:

Slot 1: Nasty Plot
Slot 2: Baton Pass
Slot 3: Roost/ Dazzling Gleam
Slot 4: Air Slash/ Aura Sphere/ Thunder Wave/ Toxic

The purpose of this set is to Baton Pass a Nasty Plot boost so that a faster special sweeper can come in and clean up the competition. The choice between leftovers and focus sash comes down to what you need, leftovers is better for more survivability whilst boosting, Focus Sash is to survive a Choice Banded Stone Edge from Tyranitar. The nature and Speed EV's are to outrun Jolly Choice Scarf Tyranitar and many other slower threats with a possible scarf. Roost is there for more survivability, Dazzling Gleam if you need to put out some damage. The last slot is all about what you need, Air Slash for some good STAB damage plus a 60% flinch rate, Aura Sphere if you positively, absolutely must try to get rid of Tyranitar or even Mega-Aggron, Thunder Wave to paralyze faster threats (although Ground types will be unaffected) and Toxic is for use against stallers like Blissey who don't appreciate the poison damage.

Base stats list and min-max list:

Type of Nature and level           Hp        Attack        Defense        Sp. Atk        Sp. Def        Speed
Base Stat                                 85         50             95                120                115                80

Hindering Nature
Level 50                              145-192   49-91         90-132         112-154         108-150          76-118
Level 100                            280-374   94-179       175-260        220-305         211-296         148-233

Neutral Nature
Level 50                              145-192   55-102      100-147         125-172         120-167          85-132
Level 100                            280-374   105-199     195-289         245-339         235-329        165-259

Beneficial Nature
Level 50                              145-192   60-112      110-161        143-194         132-183          93-145
Level 100                            280-374   115-218    214-317         269-372         258-361        181-284




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